The next steps, as I've briefly mentioned before, will be to:
Merge our individual scripts into one final script with each block overlapping and a beginning and ending scripted.
Create a good quality storyboard for the whole animatic.
Create a basic animatic with us doing sound effects, with timing perfected, so we know what we're doing.
Get to work on the final piece with real sounds and dialogues.
Do any paper work that needs doing.
13/03/2008
12/03/2008
Basic animatic with sound
As promised it is now with sound. I did feel silly recording it, but I felt sillier listening to it be played back so to make myself happier I made it sound like I'm on helium. I can now listen to it happily where it makes me giggle but also shows what I'm aiaming to get at in my finished animatic. I'll undoubtedly change the lengths of it all as the story becomes merged with that of Natalie and Eling.
Integration
Natalie is drawing a cat, squiggle and demon. Eling has some mafia men and she has mentioned a cowboy but I am unsure what's happening with this.
I need a loud noise to make Vix drop her paper pad but after that I need to think of ways to integrate their characters into the background of mine. We all need to sit down with our scripts and come up with a complete, finished script that incorporates all our blocks and overlaps them successfully. Then we can come up with good storyboards, good basic animatics and then the final good animatic. This is the next step we need to take.
I need a loud noise to make Vix drop her paper pad but after that I need to think of ways to integrate their characters into the background of mine. We all need to sit down with our scripts and come up with a complete, finished script that incorporates all our blocks and overlaps them successfully. Then we can come up with good storyboards, good basic animatics and then the final good animatic. This is the next step we need to take.
Storyboard/silent animatic
I had drawn out scribbly frames for the basic storyboard but instead of making them into one huge image to upload, I made them into a short silent animatic.
I will update this later with basic sound effect and voices.
I will update this later with basic sound effect and voices.
Animation techniques
There are several things that can be used when animating to exagerate the action. Things such as easing in and out, squashing and stretching, and complete distortion. Lip synch is also important in animations so I'll talk about that too.
Easing in and easing out makes animations look more realistic. If a ball is rolled along the floor it doesn't start, move and stop at a constant speed. It will get faster and then slower as it rolls before coming to a stop.
A good squashing and stretching example would be a bouncing ball. When a ball is bounced, it does not stay the same shape. When it hits the a surface it squashes slightly as the force pushes it into the surface it has hit. However in animation it is sometimes good to exagerate and so the ball becomes stretched as it falls and bounces up, and exceedingly squashed as it hits the surface. This gives the illusion of a good bounce, and can be used in other objects or characters such as a character landing on the floor.
A good example of distortion to give the illusion of fast or vast movement would be Daffy Duck. If you paused a clip of Daffy going into a rage, the frame you saw would not look anything like a real duck or even a plausable character. When put together with many other vastly distorted frames the viewer is given the illusion of vast motion. The eye can not see each frame individually but the whole sequence and so, although it still does not look realistic, it is plausibly percieved as extreme motion.
Lip Synch is used so that when a character talks, the viewer can understand more what they hear and see that the character looks realistic in their actions. I have read that when talking to someone or watching the television a viewer will watch the mouth to help them compute what they hear faster. Subconscious lip reading. I've caught myself doing it a few times so this just drives home how noticeable bad lip synching would be.
Easing in and easing out makes animations look more realistic. If a ball is rolled along the floor it doesn't start, move and stop at a constant speed. It will get faster and then slower as it rolls before coming to a stop.
A good squashing and stretching example would be a bouncing ball. When a ball is bounced, it does not stay the same shape. When it hits the a surface it squashes slightly as the force pushes it into the surface it has hit. However in animation it is sometimes good to exagerate and so the ball becomes stretched as it falls and bounces up, and exceedingly squashed as it hits the surface. This gives the illusion of a good bounce, and can be used in other objects or characters such as a character landing on the floor.
A good example of distortion to give the illusion of fast or vast movement would be Daffy Duck. If you paused a clip of Daffy going into a rage, the frame you saw would not look anything like a real duck or even a plausable character. When put together with many other vastly distorted frames the viewer is given the illusion of vast motion. The eye can not see each frame individually but the whole sequence and so, although it still does not look realistic, it is plausibly percieved as extreme motion.
Lip Synch is used so that when a character talks, the viewer can understand more what they hear and see that the character looks realistic in their actions. I have read that when talking to someone or watching the television a viewer will watch the mouth to help them compute what they hear faster. Subconscious lip reading. I've caught myself doing it a few times so this just drives home how noticeable bad lip synching would be.
A short note on ToonBoom and Flash
ToonBoom is a programme that I have not used much outside of class. This is really due to the fact that I ultimately prefer using Flash and so tend to avoid ToonBoom when I can use my favourite wee piece of animation software. Both programmes are similar in what they offer. They each have a good array of drawing and painting tools, layers and are easy to animate in. The layout is different but they are very similar and both good pieces of software.
Flash is something that I have used more at home, when doing class work in previous modules or making animations for fun. However for this animatic we, Team Squiggle, will be using ToonBoom. I've grown used to Flash so it will be interesting hopping over to using ToonBoom for this. It will give me a good chance to become aquainted with it in depth and so will perhaps remove my ultimate preference towards Flash.
Flash is something that I have used more at home, when doing class work in previous modules or making animations for fun. However for this animatic we, Team Squiggle, will be using ToonBoom. I've grown used to Flash so it will be interesting hopping over to using ToonBoom for this. It will give me a good chance to become aquainted with it in depth and so will perhaps remove my ultimate preference towards Flash.
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