13/03/2008

Next steps

The next steps, as I've briefly mentioned before, will be to:

Merge our individual scripts into one final script with each block overlapping and a beginning and ending scripted.

Create a good quality storyboard for the whole animatic.

Create a basic animatic with us doing sound effects, with timing perfected, so we know what we're doing.

Get to work on the final piece with real sounds and dialogues.

Do any paper work that needs doing.

12/03/2008

Basic animatic with sound

As promised it is now with sound. I did feel silly recording it, but I felt sillier listening to it be played back so to make myself happier I made it sound like I'm on helium. I can now listen to it happily where it makes me giggle but also shows what I'm aiaming to get at in my finished animatic. I'll undoubtedly change the lengths of it all as the story becomes merged with that of Natalie and Eling.


Integration

Natalie is drawing a cat, squiggle and demon. Eling has some mafia men and she has mentioned a cowboy but I am unsure what's happening with this.

I need a loud noise to make Vix drop her paper pad but after that I need to think of ways to integrate their characters into the background of mine. We all need to sit down with our scripts and come up with a complete, finished script that incorporates all our blocks and overlaps them successfully. Then we can come up with good storyboards, good basic animatics and then the final good animatic. This is the next step we need to take.

Agh, a storyboard

I know I said I couldn't be bothered but I did one anyway. It's of rather poor quality but I am sleepy.

Storyboard/silent animatic

I had drawn out scribbly frames for the basic storyboard but instead of making them into one huge image to upload, I made them into a short silent animatic.

I will update this later with basic sound effect and voices.


Animation techniques

There are several things that can be used when animating to exagerate the action. Things such as easing in and out, squashing and stretching, and complete distortion. Lip synch is also important in animations so I'll talk about that too.

Easing in and easing out makes animations look more realistic. If a ball is rolled along the floor it doesn't start, move and stop at a constant speed. It will get faster and then slower as it rolls before coming to a stop.

A good squashing and stretching example would be a bouncing ball. When a ball is bounced, it does not stay the same shape. When it hits the a surface it squashes slightly as the force pushes it into the surface it has hit. However in animation it is sometimes good to exagerate and so the ball becomes stretched as it falls and bounces up, and exceedingly squashed as it hits the surface. This gives the illusion of a good bounce, and can be used in other objects or characters such as a character landing on the floor.


A good example of distortion to give the illusion of fast or vast movement would be Daffy Duck. If you paused a clip of Daffy going into a rage, the frame you saw would not look anything like a real duck or even a plausable character. When put together with many other vastly distorted frames the viewer is given the illusion of vast motion. The eye can not see each frame individually but the whole sequence and so, although it still does not look realistic, it is plausibly percieved as extreme motion.

Lip Synch is used so that when a character talks, the viewer can understand more what they hear and see that the character looks realistic in their actions. I have read that when talking to someone or watching the television a viewer will watch the mouth to help them compute what they hear faster. Subconscious lip reading. I've caught myself doing it a few times so this just drives home how noticeable bad lip synching would be.

A short note on ToonBoom and Flash

ToonBoom is a programme that I have not used much outside of class. This is really due to the fact that I ultimately prefer using Flash and so tend to avoid ToonBoom when I can use my favourite wee piece of animation software. Both programmes are similar in what they offer. They each have a good array of drawing and painting tools, layers and are easy to animate in. The layout is different but they are very similar and both good pieces of software.

Flash is something that I have used more at home, when doing class work in previous modules or making animations for fun. However for this animatic we, Team Squiggle, will be using ToonBoom. I've grown used to Flash so it will be interesting hopping over to using ToonBoom for this. It will give me a good chance to become aquainted with it in depth and so will perhaps remove my ultimate preference towards Flash.

Characters: Update

A little bit of history, background information, personality traits and such on the characters involved here. And then views from the back of the character. You've already seen the front, and I tend not to draw side on views. When I do the head faces towards the viewer as the head is never side on, and the body becomes squint instead of side on.

Vix: Grew up in a loving family in the country. Obsessed with her Pirate Mister with whom she goes on adventures with. Occupation is half Pirate Princess and half Not-Quite-A-Knight. She is also a student as seen here. She is naturally happy and enjoys life. She is also rather clumsy and ditzy, being not the smartest person in the world. She is enthusiastic, perhaps overly so.



Vix is a character I had created before this class. Based upon Stick Vix, a little exagerated version of myself I used to draw in old school books when I was bored, she evolved into this when I found I enjoyed drawing in this style.

Pirate:
Originating in Vix's imagination and drawing pad the Pirate is a scruffy not well off fellow who roams the sea in search of amassing a fortune. He's a bit lazy, not too smart and not the best sword fighter that ever was seen.



Musketeer: Originating in Vix's imagination and drawing pad. The Musketeer is a haughty French man. He likes to look good and enjoys being better than others. He is a good sword fighter, is wealthy and enjoys wearing fine clothes. He takes pride in his moustache as he feels that it sets off his image.



Knight: Originating in Vix's imagination and drawing pad. The Knight is an excellent sword fighter, is extremely strong and very powerful. He wears fine armour and is not lacking in wealth himself, although this is not flaunted. He has an aura around him that scares off his enemies. He is a silent enigma. He seems to lack personality and is more a figure of power.

10/03/2008

2D versus 3D

Going to talk a bit about 2D animation, 3D animation, and all other kinds.... Not only because it's relevant but because I want to discuss them too. I'll start with 2d, the original type of animation that everybody loved before 3D showed up and distracted them.

2D animation by hand drawing frames can be hard work. It's repetitive and can lead to errors. If each individual frame is drawn then it can be slightly wobbly. Early examples I've seen of the first types of animation include Gerty the Dinosaur by Winsor MacCay and the funny faces one on the blackboard. There is so much detail put into these that I wonder how the artists didn't explode with the amount of work they had to do. Roobarb is also an excellent example. Hand drawn and slightly wobbly, but personal and imaginative and expressive and just... great. Hand drawn animation is more personal. It's created by a fellow being, using their hand and their imagination.

As I love to draw hand drawn 2D appeals to me, but as I'm also rather lazy the constant drawing of frames doesn't.

Since computers strolled onto the scene 2D animation has become alot easier to do and alot more accesible. There are computer programmes to edit hand drawn animations, but there is software to create animations completely on the computer. Programmes like Flash and ToonBoom can take the hard work out of it, meaning not every frame needs to be drawn over and over now. That's alot of extra work gone, making it easier to create, and also meaning animations can be smoother and tweaked to perfection.

However, although I too find computer animation simpler, it's alot less personal. There's less of the artist and animator in the work, so I feel. I'm sure many would disagree saying they've put just as much of themselves into it as any person crazy enough to do the whole thing by hand, but it seems more like a product of technology than of imagination. You could argue that the size of a pencil is just as false in that case as the size of the brush used in the software, but I still see more in hand drawn animations. Roobarb is now done on a computer, and is less loved than it originally was. I had a look at it now and to me it has lost it's charm. So there's definetely something about hand drawn that appeals.

3D animation is completely done on computer software. It's alot more complex to create the characters and settings but seems, from my limited experience, not too difficult to use them for the actual filming of the animation.

3D animation can look astounding, and can be used in a variety of ways from making whole movies to just special effects. Toy Story is a brilliantly made 3D animation. It seems to be taking over the market, certainly where films are concerned, and is seeping into other television shows and such. Childrens shows now include things like Pocoyo, a 3D animation about a little boy in blue and his friends, aswell as the regular 2D cartoons.

For all this though, it seems again to me that this is more technology than the animator themselves. It also seems rather difficult and technical. I'm not a technical person. I would much rather draw frames by hand than create 3D models and settings, even if the results looked better. There's something about drawing that a vast, scary plane with z axes and numerical inputs and long menus just can't compete with. I guess that's my love of art speaking up.

The other types of animations such as paper, pixelation, sand on glass, claymation, and so on can be fun too. They may not be drawing but they are just as creative and more hands on than either 2D or 3D. You get to make little models and jump about and move things! Woohoo!

This appeals to the child in me who still loves to play, and the artist who loves to create. The only down side to these would be that, like hand drawn 2D, they have to be done frame by frame and then put together afterwards to create the final piece. It can be very tedious and there's not alot of room for mistakes.

However excellent animations such as Morph, Wallace and Gromit and Creature Comforts show just what can be achieved by the hard work and effort put in. Huge successes and widely loved, they show that it can be worth it. I have also seen many pixelation animations online that have created a huge desire to do a (really good) one myself. Recently classes at uni, and experiments at home, have shown me how tedious it can get and yet they are still fun to make and finish.

Overall I'd say that in this modern age 3D has a new, shiny appeal that has captured the world's attention with everyone sitting around in cinemas going, "Oooooooh", whereas 2D is much loved and accepted yet taking a back seat at the moment. The other kinds are less easy to do and so seen less, but much admired when they appear.

Personally, I much prefer the tedious but hands on approach. Computer animation, whether 2D or 3D, may be easier and more sparkly to look at but it's less involving and less personal. I love to create, I love to scribble, I love to play and get my hands mucky. Though I do wonder how I'll feel about this opinion once I've arranged and moved and placed and organised and taken photo after photo after photo....

05/03/2008

Script: My Block

Vix’s Block: The Mighty Battle

Opening scene where Natalie, Vix and E-Ling arrive in class

Vix walks to her desk, sits, and starts to draw in the paper pad she was holding. A Pirate, Knight and Musketeer can be seen on the page. She is rather focussed scribbling away with her tongue sticking out in concentration.

Something makes her jump and she drops the pad on the floor. As she reaches to get it, the Pirate she was drawing pops out from under the table.

Vix: Eh?!

The camera is on the Pirate who readies his sword.

The camera now shows both of them, Vix who is now dressed as a Pirate too and readying her own sword.

Pirate: Yaaaar!

Vix: Yaaaaaaaaaaar!

They fight, hopping back and forwards, their swords clanging, for a small amount of time when suddenly the Pirate leers. Vix suddenly smiles victoriously.

Vix: You look like a monkey…. In a negligĂ©!

Pirate: Yaaaaaargh!!!

Vix flicks his sword out his hand and he is defeated. The camera on him, sulkily he reaches under the table and pulls out a Musketeer!

The Musketeer pings his moustache and is standing posing with his sword tip on the ground.

Musketeer: Hoh-hoh-hoh!

The camera includes both of them now, Vix now dressed in Musketeer regalia, readying her sword.

Vix: Indeed! En garde!

They too have a sword fight. It last slightly longer.

Possible cut

They are still fighting. Vix is looking annoyed and slightly out of breath. The Musketeer poses again, pings his moustache and laughs at her weakness.

Musketeer: Hoh-hoh-hoh-hoh!

Vix glares at him, and then with one sweep of her sword she takes his moustache clean off. The Musketeer looks stunned and then devastated as he hangs his head in defeat.

The camera is on him now. Resigned, he reaches under the table and pulls out the Knight.

The camera shows only the Knight, who is silent and powerful. The camera then shows both of them, Vix who looks irritated. She is dressed now as a Knight too.

Vix: Another…?!

Cut required

The camera now shoes Vix with one foot on the fallen, defeated Knight, drinking orange juice with her helmet under her arm. The Musketeer and Pirate are marvelling at the Knight, who should have beaten her.

End scene where the Lecturer arrives

Other item designs



Here we have ideas for a class desk, a feather for caps and hats, "Vix"'s paper pad with drawing of her battle idea and the mechanical pencil she would use to draw it.

Note that the drawing is exceedingly simple. If it was just as detailed as the characters were I wouldn't be able to draw it so small. Besides, it's rather cute and adds to the character of "Vix" who is supposed to be slightly ditzy and silly.

It's always good to know little details.

The Knight: Finally got him

Before I had searched Google for images of Knights and used those ideas for the first attempts but today I used one of my little Knight figures I had forgotten I had (they were sitting right in front of me all the time aswell). I liked the idea of his shoulder armour, cloak and limb armour. I stuck with a similar design of helmet that "Vix" wears when she's in Knight mode and used the brown boots. He is a Black Knight but I added the red cloak and gold on his armour to make him more interesting and impressive to look at.


The little Knight figure


Two scraped idea and the third, final one.


The final Knight design. More complicated than "Vix" in Knight mode, but simple enough to go with the overall style I'm using

03/03/2008

Differing styles

As we are each drawing our own parts of the animation there have been concerns over what the animatic will look like flicking between our differing styles. We thought briefly of how to split it into three parts but we could only come up with background and characters, and as each of us wants to draw for it, this was deemed no good.

However, I wonder, if the characters are drawing and the plot is based on their drawings, then perhaps differing styles between each character could be beneficial? Each style could be the style of that character in the animatic. A way to show this could perhaps be to have one completely different style used on all the characters as they enter the class before drawing. Stick figures that transform once the character starts to scribble would show this, and could work quite nicely if done right. This would also add more meaning to their drawings before the pictures they draw come to life, rather than just having some new characters pop out the paper for not much reason.

EDIT (04/03/08)- I suggested this to Natalie and E-Ling this morning and all of us think this is a good idea. It will be used to explain the differing styles.

27/02/2008

The Foes: character info and design ideas

Pirate: The Pirate is a scruffy character with a simpler, more humble costume that "Vix" when she is in Pirate form. This character must be defeated by "Vix" and must only be capable of saying stereotypical Pirate sayings such as "Yargh" and "Avast".


Musketeer: The Muskateer must be more decadent in costume than the Pirate. He is to be a stereotypical French Man. He must only say noises such as "hoh-hoh-hoh!". He must be immensely proud of himself and his moustache, in a way that makes him seem cocky. His costume can be more decadent than that of "Vix" in Musketeer form, but this does not have to be the case.


Knight: The Knight is harder to design in a way that keeps the character simple in style but powerful looking. He must have no part of his body exposed, covering himself completely in chain mail, metal and cloth. He must be completely silent to emphasise his power. Below is a basic idea that I am not satisfied with.

"Vix": character info and designs

"Vix" as a character is slightly simple in both design and personality. My favoured stlye has always been to make things cute.

In the animatic "Vix" must draw in her papaer pad. She must not be un-nerved by the threats of any of her three foes. She must not recognise any of Natalie or E-Ling's story overlapping with much attention. She must defeat all three foes in simple ways. Her costume changes automatically when each new foe arrives. She may talk, but not overly.

In her orignal form she wears a green top and green skirt. She has long brown hair. I have omitted the glasses I wear in real life as they detract from the character in my eyes. In her Musketeer form she has a moustache, boots, hat with plummage, sword, the lot. She keeps her top and skirt on under her new coat though. The same applies when she is a pirate with the outfit only changing colour and style slightly and an eye patch being added with the moustache being removed. As a Knight her green top becomes white with the symbol of the Knights Templar. She also gains a helmet. The Knight is the simplest costume.


"Vix"

"Vix" ideas for original costume

From left, "Vix" as a Musketeer, Knight and Pirate respectively

My Story: Not scripted

When "Vix" goes into the classroom and starts to draw, you see her drawing a Musketeer, Knight and Pirate. Something in the background makes her jump (perhaps a roar from Natalie's proposed saber tooth tiger) and she drops her book.

Unfortunately, now the Pirate has come to life and climbs from under the table. Looking at "Vix" she is now dressed as a pirate too, and they have a sword battle. Eventually "Vix" yells out "You look like a monkey in a Negligé!"* and the Pirate is defeated. However, reaching under the table he pulls from her paper pad the Musketeer!

The haughty Musketeer pings his moustache and battles with "Vix" who is now in full Muskateer regalia. Stopping to mock her with his pride "Vix" quickly raises her sword and whips off his moustache. Defeated now too the Musketeer decides it's time for the "big guns" and reaches to pull up the Knight.

The Knight, a character exuding power, is silent and "Vix" now in Knight regalia is ready to battle. A cut to either Natalie or E-Ling's story is required here so that when it cuts back "Vix" is standing with one leg on the fallen, defeated Knight drinking orange juice. The Muskateer and Pirate are in awe.

The lecturer can now enter and the story be completed.

*This is an insult from the sword fights of my favourite game series- Monkey Island. A tribute to it's might, if you will.

Team Squiggle and our animatic

I would like to introduce you to Team Squiggle, the group I am in for this project. It consists of Natalie, E-Ling and myself (Vix).

Together we're going to be creating an animatic. What's it going to be about, I hear you ask? I shall tell you.

Thinking over what our animatic should be about we came up with the "idea" of us as characters thinking of what to do for the animatic. Perhaps not the most creative idea that ever was. This seems to have developed into our characters now just drawing in a class before a lecturer arrives with strange goings on occuring.

Given that it's to be about five minutes long, we're each going to create a minute worth of animatic using our own story, character and artistic style. Each segment will then be cut into more segments so that the stories flick between all three of our ideas and we don't end up with a chunked animatic. In our own stories, aswell, each other's stories will slightly overlap. We will create the start and ending together.

The main idea is that each of us in character form go into a class before the lecturer arrives. We then sit down at our desks and begin to draw. But what we draw comes to life, causing chaos in the class. Upon arrival, the lecturer is not very happy about all the mess and commotion.

Stories are still being finalised at this point individually, and then they will be put together to create the final script.